Tonk Card Game Tricks
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- A game of tonk can be refreshing or a perfect remedy to those who have grown bored with playing other card games. Tonk is the game for you. It can also be known as Tunk. Objective of Tonk is to eliminate your cards by forming them into ‘spreads’, meaning either 3 or 4 identical cards.
- Each player pays him a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake. If the player has one or more cards remaining, he must discard one card to the discard pile. If this is his last card.
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A trick-taking card game is one in which players take turns playing cards and the highest card played in each round wins what is known as the trick. Typically, the goal is to win more tricks than other players or teams. There are many different games within the genre. Tips and Tricks To Playing Tonk. Try to remember the cards discarded and the cards other players have picked up. A good memory gives you the edge. Don’t hold cards if you can make a spread or hit. Play them immediately. Know when to knock or drop. If, for instance, you have an A, 3, 4 of the same suit and don’t expect to get the 2 soon, it is an excellent time to do s.
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About Tonk - Play
Tonk Play, also known as Tunk is a kind of knock Rummy or variation of Gin Rummy. A standard 52 card deck is used, without jokers. The cards have values as follows: image cards count 10 points, aces count One point and other cards count face value.
In Tonk Play 5 cards are dealt to every player. The next card is placed face up on the table to start the discard pile, and the remaining un-dealt cards are placed face down in a stack beside the discard pile to form the stock.
Any player whose initial hand includes 49 or 50 points must declare this immediately and present their cards: this is sometimes known as a 'tonk'. In this case the hand is not played and the player with 49 or 50 is paid twice the basic stake by every of the other players. If more than 1 player has 49 or 50, the hand is a draw - there are no payments, the cards are thrown in and the next player deals.
The aim is, by drawing and discarding, to form your cards into spreads, which can be books of Three or Four equal ranked cards or runs of Three or more cards in suit, or to dispose of your cards by adding them to existing spreads (Hitting). You victory if you manage to obtain rid of all of your cards, or if you have the lowest value of unmatched cards when someone stops the play.
In theory any number can play, but it is widely agreed that Tonk Play is best for 2 or 3 players, maybe four. Since there is some scope for hustling collusion when more than 2 people play, some prefer to play with 2 players only.
Tonk Play is generally played for money. Before beginning, the players should agree on the basic stake (the amount which the champion of every hand will normally be paid by every of the other players). In certain cases the champion can victory a double stake - this is usually known as a tonk.
The cards are chop to decide who should deal first. The highest card deals; if there are more than 2 players the player who chop the next highest card sits to the dealer's left, and so on around. If a fresh player joins a mobile game that is underway, the fresh player sits to the dealer's right.
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Tonk Play is a famous pastime for lunch breaks and family mobile game nights.
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Origin | United States |
---|---|
Alternative names | Texas Tonk, Tunk or Knot |
Type | Matching |
Players | 2-4 |
Skills required | Strategy |
Cards | 52 (plus two jokers) |
Deck | Anglo-American |
Play | Clockwise |
Playing time | 5-15 min per game. |
Random chance | Medium |
Related games | |
Conquian |
Tonk, or tunk,[1] is a matchingcard game, which combines features of knock rummy and conquian.[2] Tonk is a relatively fast-paced game that can be played by 2-4 players. It was popular with blues and jazz musicians in southern Louisiana in the 1930s, including Duke Ellington's orchestra, and was played during breaks in the back rooms of bars and saloons.[3] It has been played in military barracks to the battlefield and In many other places it has become a popular pastime for workers while on their lunch breaks. It can be played for just points or for money wagered.
Description[edit]
Tonk is usually played for money wagered (with a stake agreed on before each game starts). Each player pays the stake to the winner of the hand. Games typically involve two to four players. Stakes may be any amount. A game consists of several hands. The players take turns dealing.
A standard fifty-two card deck (plus two jokers) is used. The jokers are wild and can be played as any card needed by the player who's lucky enough to get one of the jokers.
Play[edit]
Players are dealt five, seven, or nine cards, depending on the number of players, in turn. The dealer turns up the first of the un-dealt cards as the start of the discard pile. In some variations, the dealer does not turn up the first card; the discard pile is started after the first player draws. The remaining un-dealt cards are set face down in a stack next to the discard pile. These form the stock.
The goal of play is to get rid of one's cards by forming them into spreads. A spread is three or four identical cards (such as three 5's or four queens), or three or more in a row of the same suit. A player may add cards to their own or another's spread. The winner is the first to get rid of all their cards, or the player with the fewest points when play is stopped.
Play stops when a player gets rid of all their cards, or when a player drops, by laying their cards face up on the table. Depending on the variation, a player may drop at any point in the game, including right after the cards are dealt, or only before drawing. When a player drops, all the players likewise lay their cards face up. The player with the fewest points in their hand is the winner. If the player who dropped does not have the fewest points, they must pay the stake to each player with fewer points: this is called being caught. In addition, each player pays the stake to the winner. If there is a tie, both players are paid. If the tie is between the player who dropped and another player, the one who dropped is considered caught and must pay double, with the other player being the sole winner.
If the player does not drop, they must take the top card from the discard pile or draw a card from the stock. The player may then lay face up any spreads, or add to any spreads on the table. If after this the player has no more cards, they say 'tonk' and win, and each player pays them a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake.
If the player has one or more cards remaining, they must discard one card to the discard pile. If this is their last card, play ends: they are the winner, and each player pays them the stake. If the player has one or more cards left in their hand after discarding, their turn ends.
If the stock runs out, play stops. The player with the fewest points in their hand wins, and is paid the stake by each player. If two or more players tie the hand is a draw, and another hand is dealt.
Many variations in play are possible.
Melding[edit]
Players can meld sets (three of the same rank card) or runs (three consecutive cards in the same suit, e.g. 9♦10♦J♦).
Aces may be played as high or low card, but may not 'bridge the gap' in a meld (e.g. K♦A♦2♦).
Hitting[edit]
Hitting is a variation of the common laying off of another player's meld (i.e.: hitting an opponent's set of three 10s with the other 10). The card is put with the melds of the player who is receiving the hit. However, when a player 'hits' another player, the player receiving the hit cannot lay down for one turn. Multiple hits result in additional loss of lay downs for turns thereafter. After a player has hit another player, the hitting player is allowed to discard a card from their hand. Once a player's set has been hit and the four cards of that rank are melded, they can be thrown into the discard pile.
Players cannot spread out.[clarification needed]
Tonking out (doubles)[edit]
Tonking out is the preferred method of winning the game. It is achieved by melding or hitting until no cards remain in the player's hand. The difference between tonking out and running out is that when a player tonks out, they use all six cards in either a spread or by hitting multiple times. When a player 'runs out', they use five cards and discard one. When a game is played for money, tonking out usually results in a double payment.
Tonk out double: In some variations, usually two-player, a player who 'tonks out' with a run that subsequently allows the other player to tonk out on those cards results in a 'double-double'. For example, a player holding 5♥ and 6♥ draws the 7♥ and tonks out, while the remaining player is holding 8♥ and 9♥ and tonks out as a result of the other player's hand, resulting in a 'double-double', meaning the wager would be increased by four times. So a wager of $1 for running out would be $2 for tonking out (doubles), and $4 for a double-double.
High count or low count[edit]
Some house rules include a provision that a player wins the game automatically if they are dealt a hand count of 49 or 50. Another variation states that 50 is automatic but 49 must be played in turn. This means that if a player goes down before it is the turn of the player who has 49, that player no longer wins.
Some house rules include a provision that a player wins the game automatically if dealt a hand count of 13 or under, and is paid double. Some house rules state that a hand of 9 or under is an automatic win and is paid triple.
Only run is a spread[edit]
Another house rule states players may add a card from their hand only to tabled runs, not on three of a kind. This rule is attributed to John P. Speno, inspired by writer Glen Cook'sThe Black Company.[4]
Texas Tonk[edit]
The winner is awarded double if:
Tonk League Card Game
- The winner tonks
- A different player comes in (shows their hand claiming to have the lowest) and is beaten by someone with a lower hand. The person with the lowest hand would be paid double by the person who 'came in.'
- The winner is dealt 50 on their initial deal
The winner is awarded the standard amount if:
- The player comes in with the lowest hand
- The player is dealt 49 on the initial deal
Tonk Card Game Tricks
Spades[edit]
Players can bet on who has the highest spade dealt in their opening hand. Players who wish to participate will put their stake in an additional side pot (optional). Each player choosing to participate will reveal their highest spade in the order the cards were dealt. If a player participating in spades does not have a spade, they obviously will not show one, but it is a matter of honor to reveal a spade even if another player has already revealed theirs. If a player chooses not to participate, they do not need to reveal their spade. This creates an extra element of strategy as some players will more than likely be required to reveal a portion of their hand.
See also[edit]
References[edit]
Tonk Card Game Unblocked
- ^Richard Delgado, Jean Stefancic Critical race theory: the cutting edge pg. 407 Temple University Press ISBN1-56639-714-6
- ^John Scarne Scarne on Card Games: How to Play and Win at Poker, Pinochle, Blackjack, Gin and Other Popular Card Games pg. 108 Dover Publications (2004) ISBN0-486-43603-9
- ^Heimer, Mel. Penniless Blues. New York, Putnam.
- ^'Glen Cook's Card Game - Tonk [Version HH-24]'. bsfs.org. Retrieved 24 July 2020.
External links[edit]
Tonk Card Game Cheat
- Rules of Card Games: Tonk at Pagat.com