Five Card Draw Strategy
Five card draw is an excellent variant of the game of poker. This game has been around for quite some time. If you are normally a Texas hold-em player then you are already familiar with many of the principles of the game. There are a couple of major differences that will affect the way that you play the game.
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A strategy you can use while playing five card draw and how you can earn a living doing so. Quite the same Wikipedia. Five-card draw (also known as a Cantrell draw) is a poker variant that is considered the simplest variant of poker, and is the basis for video poker. As a result, it is often the first variant learned by new players. It is commonly played in home games but rarely played in casino and tournament.
- There are only 2 rounds of betting in contrast to the 4 betting rounds in Texas hold-em and Omaha.
- There are no community cards.
You can have a positive expected value (EV) playing five card draw poker. The five steps to success at five card draw are very similar with all other variants of poker.
- Mathematics – Poker is a game of mathematical probabilities. You need to understand how to calculate these odds quickly. In five card draw you must be able to calculate the value of a starting hand, the odds of improving your hand, and the value of the proposition based upon the amount of money that you need to put in the pot versus how much you expect in return if you win.
- Attention & Memory – Having more information will improve the decisions that you make and make a tremendous impact on your win rate. Pay attention to the game that you are playing in and to the players that you are playing with. Be aware of bet sizes, pot sizes, and stack sizes.
- Patterns & Deception – In five card draw there are patterns in the number of cards that a player draws as well as in the manner of their betting. Drawing 3 cards indicates that the player has a single pair. Drawing 2 cards after raising would seem to indicate that the player has trips but he could have a single pair and be holding a kicker, or high card, to conceal the true value of his hand. It is important to, not only pick up patterns in your opponents, but to vary your own playing style to prevent your opponents from finding patterns in the way that you play.
- Bankroll Management – In order to enjoy playing poker and to become a consistent winner you must have a separate bankroll for poker. Set aside an amount of money that you can afford and designate it as your bankroll. Once you have done this you must make up some simple rules such as setting the maximum amount of your bankroll that you can risk in a single session, usually no more than 5% of your total bankroll. This will protect you from variance. By making the correct decisions at the poker table you can tilt the odds of winning to your favor but this only works over the long term. Sometimes you will run good and, unfortunately, sometimes you will run bad. The 5% rule gives you time for the odds to run true to the quality of your poker decisions. This 5% rule also dictates when you should move up or down in limits. You may choose to add or modify these bankroll management rules over time however this should only be done in between sessions to prevent you from making tilt-induced decisions.
- Discipline – You have to keep working to improve your game, follow your rules, and stay focused or you will go on ‘Tilt’, making bad decisions and losing money. Examples of tilt are drawing to weak hands and breaking your bankroll management rules.
Raise First In
Our Objective
Our primary focus when playing 5-card draw should be attempting to make three-of-a-kind. We look for decent pairs and then draw 3 cards hoping to make trips. Drawing three gives us statistically the highest chance to make trips. You will often see players at your limit holding on to one of their kickers and drawing only two cards, but in most cases this is incorrect.The exception is that there are already 2 limpers in the pot, in which case it's fine to limp behind some straight-draws and flush-draws, but gut-shots should typically be folded. We don't want to make hard and fast rules here but there are some exceptions vs passive opponents where we can get away with cold-calling these hands for one of the two following reasons in a no-limit-game
- Our opponent just can't fold at showdown and hence we have great implied odds. (Note that this applies purely to no-limit 5-card draw games and it's nearly always going to be a mistake to call a raise preflop with a straight-draw or flush-draw in a limit game)
- Our opponent plays extremely face up on the final street and we can pick up pots as a bluff. (Note that again this applies more frequently to no-limit games as our opponent is less likely to fold anything to a min-bet in a limit game)
RFI Ranges
- UTG KKxxx+
- MP QQxxx+
- CO JJxxx+
- BTN 99xxx+
- SB TTxxx+ (however it's OK to complete some weaker hands with reasonable potential)
Isolating
Pairs lower than JJxxx are referred to as “shorts” and are generally considered trouble hands in 5-card draw, so play with caution. These should often be folded preflop, but again it is somewhat villain dependent. We might be able to play some smaller pairs as limp-behinds and take the opportunity to turn them into a bluff on the river vs face up opponents.
The Draw
- If we have a pair we draw 3 and try and make trips.
- If we have trips, we draw two and try to make Quads or a boat.
- If we have a flush-draw or straight-draw we draw one and try to hit.
- If we have total garbage (usually in a free play situation) we can hold on to cards above a Queen or Jack and replace the others.
Five Card Draw Strategy Games
Hand Reading
3 cards – In most cases this will indicate that the player has a pair and is trying to pick up three-of-a-kind. A very bad player might be drawing to a flush or straight with only 2 cards. It's always worth taking a note of this kind of thing if you discover at showdown that the player drew 3 cards and does not even have a pair when he shows down.
Showdown
Advanced Tactics
Our opponent will often call with 2-pair in this situation hoping to either beat our 2-pair or bluff-catch against our busted draws. In other words, drawing 1 allows us to represent a weaker range with a strong hand. Note that this only makes sense against semi-decent opponents. The average fish may not even care how many cards we draw, in which case we should always draw 2 with trips and give ourselves the maximum chance of improving.
Our opponent will usually fold unless he improve to trips or better. And even if he has trips it won't theoretically be a correct call unless he expects us to be bluffing like this since we are representing a 5-card hand which beats his trips. Obviously we have to be careful not to over-use this line. If we stand-pat every hand it's going to become obvious pretty quickly that we don't have anything.
Using Position to Bluff
Five Card Draw Strategy
- They would lead for value if they hit a strong draw
- They would lead for value a decent amount if they had 2 pair
- It's overall pretty unlikely that they'll spike their draw
So if our opponent has a tendency to go for hugely unlikely draws then we can defend much wider in position even with some weak hands ourselves. We might not get the pot-odds to defend the hand, but if our opponent simply check folds final-street every time he misses, our preflop odds don't matter.